Lua/Server/StaticObject
From JC2-MP Documentation
Contents
Static functions
Returns
Prototype
StaticObject
Create(Vector3, Angle, string)
StaticObject
Create(table)
StaticObject
GetById(number)
Functions
Returns
Prototype
string
GetCollision()
number
GetId()
string
GetModel()
Remove()
Respawn()
SetAngle(Angle)
SetPosition(Vector3)
Teleport(Vector3, Angle)
Functions inherited from StreamableObject
Returns
Prototype
Angle
GetAngle()
CellID
GetCellId()
boolean
GetEnabled()
Vector3
GetPosition()
number
GetStreamDistance()
iterator
GetStreamedPlayers()
World
GetWorld()
SetEnabled(boolean)
SetStreamDistance(number)
SetWorld(World)
Functions inherited from EntityStorageBase
Returns
Prototype
object
GetValue(string)
SetNetworkValue(string, object)
SetValue(string, object)
Operators
Returns
Prototype
boolean
StaticObject == StaticObject