Lua/Server/Player/Functions/Damage
From JC2-MP Documentation
| Returns | none | 
|---|---|
| Prototype | Player:Damage(number amount, DamageEntity reason, Player attacker) | 
| Description | No description | 
| Returns | none | 
|---|---|
| Prototype | Player:Damage(number amount, DamageEntity reason) | 
| Description | No description | 
| Returns | none | 
|---|---|
| Prototype | Player:Damage(number amount) | 
| Description | No description | 
Notes
- PlayerDeath event will be fired with specified reason when player's health reaches below 0.
- You can create your own DamageEntity types.

