Lua/Server/Player/Functions/Damage
From JC2-MP Documentation
Returns | none |
---|---|
Prototype | Player:Damage(number amount, DamageEntity reason, Player attacker) |
Description | No description |
Returns | none |
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Prototype | Player:Damage(number amount, DamageEntity reason) |
Description | No description |
Returns | none |
---|---|
Prototype | Player:Damage(number amount) |
Description | No description |
Notes
- PlayerDeath event will be fired with specified reason when player's health reaches below 0.
- You can create your own DamageEntity types.