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Lua/Server/Player/Functions/Damage

From JC2-MP Documentation

< Lua‎ | Server‎ | Player
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Returns    none
Prototype    Player:Damage(number amount, DamageEntity reason, Player attacker)
Description    No description



Returns    none
Prototype    Player:Damage(number amount, DamageEntity reason)
Description    No description



Returns    none
Prototype    Player:Damage(number amount)
Description    No description


Notes

  • PlayerDeath event will be fired with specified reason when player's health reaches below 0.
  • You can create your own DamageEntity types.

See also