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Lua/Server/Player/Functions/SetHealth

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Returns    none
Prototype    Player:SetHealth(number health)
Description    No description


Description

Sets the player's health, as a decimal number somewhere between 0 and 1. If the player's maximum health has been increased, such as by firing the "ply.armorpart.add" Game Event, 1 corresponds to the new maximum, not the default maximum.

See also