Lua/Shared/Network
From JC2-MP Documentation
Tutorial: Using network events
Functions
Returns
Prototype
Broadcast(string)
Broadcast(string, object)
Send(Player, string, object)
Send(Player, string)
Send(string, object)
Send(string)
SendNearby(Player, string, object)
SendNearby(Player, string)
SendToPlayers(table, string)
SendToPlayers(table, string, object)
Functions inherited from BaseEventManager
Returns
Prototype
Event
Subscribe(string, object)
Event
Subscribe(string, object, object)
Unsubscribe(Event)
UnsubscribeAll()