Lua/Shared/Network
From JC2-MP Documentation
Tutorial: Using network events
Functions
 
 
 
 Returns
 
 Prototype
 
 
 
 Broadcast(string)
 
 
 
 Broadcast(string, object)
 
 
 
 Send(Player, string, object)
 
 
 
 Send(Player, string)
 
 
 
 Send(string, object)
 
 
 
 Send(string)
 
 
 
 SendNearby(Player, string, object)
 
 
 
 SendNearby(Player, string)
 
 
 
 SendToPlayers(table, string)
 
 
 
 SendToPlayers(table, string, object)
 
Functions inherited from BaseEventManager
 
 
 
 
 
 Returns
 
 Prototype
 
 
 Event
 
 Subscribe(string, object)
 
 
 Event
 
 Subscribe(string, object, object)
 
 
 
 Unsubscribe(Event)
 
 
 
 UnsubscribeAll()
 

