Lua/Server/UDPSocket
From JC2-MP Documentation
Static functions
 
 
 
 Returns
 
 Prototype
 
 
 UDPSocket
 
 Create()
 
  UDPSocket
 
 Create(number port)
 
Functions
 
 
 
 Returns
 
 Prototype
 
 
 
 Bind(number port)
 
 
 
 Close()
 
 
 
 Receive(object class, function callback)
 
 
 
 Receive(function callback)
 
 
 
 Send(string IP, number port, string message)
 
Example of a receiver
local server = UDPSocket.Create() -- Creation of the socket server:Bind(1734) -- Binding of the socket to the port 1734 function Receive(args) print(args.ip) -- The IP this packet comes from. print(args.port) -- The port this message comes through. print(args.bytes) -- The size of the packet. print(args.text) -- The actual message of the packet (to transfer tables you can use json). server:Close() -- For some reason the socket will only accept one packet, so we have to destroy and recreate it. server = nil server = UDPSocket.Create() server:Bind(1734) server:Receive(Receive) end server:Receive(Receive) -- Adding the receive-handler
Example of a sender
local client = UDPSocket.Create() -- Create the socket. client:Send("127.0.0.1", 1734, "Hello there.") -- Send a packet to the IP "127.0.0.1" (to ourselves) on port 1734 with the message "Hello there." client:Close() -- Close the socket.

