Lua/Events/Server/PlayerExitCheckpoint
From JC2-MP Documentation
< Lua
Name | PlayerExitCheckpoint |
---|---|
Arguments (in table) | Player player, Checkpoint checkpoint |
Return option | None |
Description
Fired when a player exits a checkpoint's trigger zone. They can be in a vehicle, but it uses the player's position.
Examples
function Foo(args) print(args.player:GetName().." exited checkpoint "..args.checkpoint:GetId()) end Events:Subscribe("PlayerExitCheckpoint", Foo)