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Lua/Events/Server/PlayerExitCheckpoint

From JC2-MP Documentation

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Name    PlayerExitCheckpoint
Arguments (in table)    Player player, Checkpoint checkpoint
Return option    None


Description

Fired when a player exits a checkpoint's trigger zone. They can be in a vehicle, but it uses the player's position.

Examples

function Foo(args)
	print(args.player:GetName().." exited checkpoint "..args.checkpoint:GetId())
end
 
Events:Subscribe("PlayerExitCheckpoint", Foo)