Personal tools

Lua/Events/Server/PlayerDeath

From JC2-MP Documentation

< Lua
Jump to: navigation, search
Name    PlayerDeath
Arguments (in table)    Player player, DamageEntity reason, Player killer
Return option    None


Description

Fired when a player dies.

Examples

function Foo(args)
	if args.killer then
		print(
			args.killer:GetName().." killed "..args.player:GetName()..
			" with damage type "..args.reason
		)
	else
		print(args.player:GetName().." died from damage type "..args.reason)
	end
end
 
Events:Subscribe("PlayerDeath", Foo)