Lua/Events/Server/ClientModuleLoad
From JC2-MP Documentation
< Lua
  
| Name | ClientModuleLoad | 
|---|---|
| Arguments (in table) | Player player | 
| Return option | None | 
Description
Fired when player is finished loading the client-side scripts of the module, either when they join or when the module is loaded/reloaded. Note that the module must actually have a client-side script for this event to fire at all.
You may want to wait until this is called before sending network messages to a player.
Examples
function Foo(args) print(args.player:GetName().."'s client-side scripts have been loaded") end Events:Subscribe("ClientModuleLoad", Foo)

