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Lua/Events/Client/LocalPlayerForcePulseHit

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Name    LocalPlayerForcePulseHit
Arguments (in table)    Player attacker, number damage
Return option    Return false to block the effect.


Description

Fired when you're hit a force pulse effect (currently only the air propulsion gun). attacker is not guaranteed to exist.

Examples

Foo = function(args)
	local message = tostring(args.attacker).." blew you for "..tostring(args.damage).." damage!"
	Chat:Print(message, Color(255, 255, 255))
end
 
Events:Subscribe("LocalPlayerForcePulseHit", Foo)