Lua/Events/Client/LocalPlayerDeath
From JC2-MP Documentation
< Lua
Name | LocalPlayerDeath |
---|---|
Arguments (in table) | Player attacker, DamageEntity type |
Return option | None |
Description
Fired when you die. attacker is not guaranteed to exist.
Examples
damageTypes = { "Physics", "Bullet", "Explosion" } Foo = function(args) local message = tostring(args.attacker).." killed you with damage type ".. tostring(damageTypes[args.type]) print(message) Chat:Print(message, Color(255, 255, 255)) end Events:Subscribe("LocalPlayerDeath", Foo)