Lua/Events/Client/LocalPlayerBulletHit
From JC2-MP Documentation
< Lua
Name | LocalPlayerBulletHit |
---|---|
Arguments (in table) | Player attacker, number damage, Bone bone |
Return option | Return false to block damage. |
Description
Fired when you're hit by a bullet. attacker is not guaranteed to exist. bone is the bone hit by a bullet.
Examples
Foo = function(args) local message = tostring(args.attacker).." shot you for "..tostring(args.damage).." damage!" Chat:Print(message, Color(255, 255, 255)) end Events:Subscribe("LocalPlayerBulletHit", Foo)