Lua/Events/Client/EntityBulletHit
From JC2-MP Documentation
< Lua
Name | EntityBulletHit |
---|---|
Arguments (in table) | LocalPlayer attacker, ClientEntity entity, number damage, Bone bone |
Return option | None |
Description
Fired when you hit an entity with a bullet. bone is the bone hit by a bullet.
Examples
Foo = function(args) local message = "You hit " .. tostring(args.entity).." for "..tostring(args.damage).." damage!" Chat:Print(message, Color(255, 255, 255)) end Events:Subscribe("EntityBulletHit", Foo)