Lua/Server/NetworkObject
From JC2-MP Documentation
< Lua | Server(Redirected from Lua/Shared/NetworkObject)
  
Description
NetworkObject is a networked object storage, accessible to all server-side and client-side modules.
Static functions
 
 
 
 Returns
 
 Prototype
 
 
 NetworkObject
 
 Create(string, table)
 
 
 NetworkObject
 
 Create(string)
 
  NetworkObject
 
 GetByName(string)
 
Functions
 
 
 
 Returns
 
 Prototype
 
 
 
 SetNetworkValue(string, object)
 
 
 
 
 
 
 Returns
 
 Prototype
 
 
 number
 
 GetId()
 
 
 string
 
 GetName()
 
 
 object
 
 GetValue(string, object)
 
 
 object
 
 GetValue(string)
 
 
 table
 
 GetValues()
 
 
 
 Remove()
 
 
 
 SetValue(string, object)
 

